Assault
Jump to navigation
Jump to search
An all-round soldier who represents the core of every army. Specialized in speed and tactical warfare.
Each faction and sub-faction has an assault class. Assault soldiers are proficient with these Assault weapons
Level | Picture | Name | Learn cost | Description | Use costs | |||
---|---|---|---|---|---|---|---|---|
AP | WP | |||||||
1 | Assault training | 0 | Proficiency with assault rifles and shotguns | passive | ||||
2 | Dash | 10 | Move up to half your movement range. Limited to 2 uses per turn. | 1 | 3 | |||
3 | Return fire | 15 | Shoot back at an enemy when it attacks, providing that soldier is using a direct-fire projectile weapon with proficiency, and the enemy is within half perception range. |
passive | ||||
4 | New class | 50 | Choose a secondary class to train in | passive | ||||
5 | Ready for action | 20 | Reloading and inventory actions do not cost any Action Points | passive | ||||
6 | Onslaught | 25 | An ally within 10 tiles recovers 2 Action Points | 2 | 4 | |||
7 | Rapid clearance | 30 | Recover 2 Action Points for each enemy killed, until the end of the turn | 0 | 5 |